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Can I reuse humanoid animation controller for non-humanoid animations?
Hi. I have made an animation controller for my character, but now I need to animate the weapon. The weapon animations are not imported from blender, they are created in Unity. I want to be able to reuse the state machine that I set up for the character, but for weapon animations, just like when you sync layers.
Is this possible in Unity? I don't want to have to maintain 2 controllers that have exact same state transitions, but different targets.
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