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Question by sxhzju · Jun 10, 2020 at 02:49 PM · mechanim animation

What does the "FootQ" property in humanoid animation clip stands for?

I know it's generated when we set animation's import setting to humanoid and I know by default Unity mechanim system use that to compute the pose using the builtin IK system.

But I don't know how to get the "FootQ" quaternion value from HumanPose(muscle values& root motion). The developer said it's relative to the root rotation but actually it can't be.

Any idea would be heplful.

Relative post here

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