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Why am I receiving AnalyticsResult.TooManyRequests for any analytics custom event?
Regardless of what event I call, even something as simple as calling a custom event at the end of a single method that runs once sends a message to the debug log "TooManyRequests."
After reviewing Unity's extensive documentation on this error, I'm asking for help. Has anyone encountered this problem? What is the solution? I was able to get a few custom events to show up in the "play to validate" field but literally only one call each, and they haven't worked since.
Answer by ajhatch · Nov 20, 2016 at 03:42 PM
In case this comes up on google for anyone, there is a limit of 100 requests per hour per user for Unity Analytics, and because I had initially made a custom event request every frame by accident my subsequent runs of the scene still had hit the hourly limit.
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