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Question by JoshPlayz8311 · May 02, 2020 at 04:22 PM · cameramultiplayertagsclipping plane

How to have player camera Render enemy but not itself with same tag and camera clipping mask?

I am working on a multiplayer FPS and my Player camera cannot see its own body. It can only see just his arms to prevent the camera in the body and stuff. I did this with a clipping mask and a layer tag of “Player” on the player. Now when another player loads into the game with the same prefab, the other player can’t see its body. I know it’s because they have the same layer tag but is their any way to fix this? Or any workarounds? Or should I change something for my camera clipping mask?

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