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Question by
DinkleDorph · Apr 29 at 07:32 PM ·
camerainputmultiplayerplayer
Cinemachine Input Provider requires InputActionReference. Any workarounds?
I have 2 Cinemachine cameras for 2 players. Everything works fine except for the Cinemachine Input Provider: It takes in an InputActionReference, not an InputAction, which means both cameras end up taking input from the same InputActionReference (Both players control both cameras). Is there a workaround for this? Seems pretty dumb...
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