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Question by DrZpook · Feb 10, 2013 at 02:57 PM · error messagepublicunexpected-symbol

unexpected symbol `public´

using UnityEngine; using System.Collections;

public class PlayerController : MonoBehaviour {

 public CharacterController CharCont;
 public CharacterMotor CharMotor;
 
 //Holder for Weapon
 public Transform WalkAnimationHolder;
 public Transform JumpAnimationHolder;
 public Transform SwayHolder;
 public Transform RecoilHolder;
 

 public WalkingState walkingstate = WalkingState.Idle;
 
 public float velocityMagnitude;
 
 public void FixedUpdate()
 {
     SwayController();
     AnimationController();    
     SpeedController();
     velocityMagnitude = CharCont.velocity.magnitude;
 }
 
 public void SpeedController()
 {
     
     if(Input.getAxis("Horizontail") != 0 && Input.getAxis("Vertical") != 0 && velocityMagnitude > 0)
     {
         
         if(Input.GetButton("Run"))
         {
         
             walkingstate = WalkingState.Running;
             
         }
         else
         {
     walkingstate = WalkingState.Walking;
     }
     
     }
     else
     {
         walkingstate = WalkingState.Idle;        
     }
 
     
 }
         
     
     
 
 public void AnimationController()
 {
     
 if (walkingstate == WalkingState.Running)
     {
         WalkAnimationHolder.animation.CrossFade("WeaponRun1");
         
     }
     else if (walkingstate == WalkingState.Walking)
     {
         WalkAnimationHolder.animation.play("WeaponWalk1");
         
     }
     else
     {
         WalkAnimationHolder.animation.CrossFade("WeaponIdle1");
         
     }
     
     {
         
 }
     
 public void SwayController()
     
     {
 
 
         
 }

}

public enum WalkingState { Idle, Walking, Running,

}

I Can´t sole it plzz help it would be help full

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Answer by Dave-Carlile · Feb 10, 2013 at 02:59 PM

On line 71 you have an extra { that shouldn't be there.

In the future, it would be helpful if you include the error information so we know where to look in your code.

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