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Question by AGyahoo · Jun 22, 2015 at 09:00 PM · collidertriggererror messagegetcomponentpublic

I'm trying to assign a public collider to some trigger events, but i keep getting "'GroundDetector.GroundCollider' is a 'field' but a 'type' was expected." message.

This is what i have so far, but i keep getting the error message "'GroundDetector.GroundCollider' is a 'field' but a 'type' was expected." All i'm trying to do is to set the public Collider to the three trigger events below (OnTriggerEnter, OnTriggerStay, OnTriggerExit)

 using UnityEngine;
 using System.Collections;
 
 public class GroundDetector : MonoBehaviour
 {
 
     private bool onground;
 
     public Collider GroundCollider;
 
 
 
     void Start()
     {
 
 
         GroundCollider = GetComponent<Collider>();
 
 
 
     }
     void OnTriggerEnter(GroundCollider other)
     {
 
         onground = true;
     }
     void OnTriggerStay(GroundCollider other)
     {
 
         onground = true;
     }
     void OnTriggerExit(GroundCollider other)
     {
 
         onground = false;
     }
 }
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Answer by zach-r-d · Jun 22, 2015 at 09:28 PM

For OnTriggerEnter, OnTriggerStay, and OnTriggerExit, you must write Collider instead of GroundCollider as the type of "other". GroundCollider, as the error states, is a field (not a type), and parameters need to be declared with a type.

If the desired behavior is to ignore the OnTrigger*** methods when the other collider is not GroundCollider, putting the following at the beginning of each function will do the trick:

 if (other != GroundCollider) {
     return;
 }
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