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Textures won't repeat / How do I import models with textures from Cinema 4D properly?
I'm new to Unity, so I was following this tutorial on Youtube on how to make a simple platform game. I decided to make the simple 3D cubes the user was making for myself in Cinema 4D instead of Unity, so that I could get the textures to tile properly (he kept ignoring how the textures didn't tile correctly on every side of the cubes, and I can't handle that).
So I modeled the cubes, and got the same textures to tile correctly, but when I import to Unity, the texture won't repeat (see image)
http://i.imgur.com/g7158ev.jpg
It seems that the tiling is imported correctly, but the texture only shows once on each side, and not four times along each long side, which it's supposed to.
How do I fix this?
Answer by BTDarmstad · Dec 24, 2015 at 02:22 PM
Nevermind, I found out what it was. I'm assuming that, because the textures provided were PNG files, Unity assumed they were sprites. I had to go into the image itself in assets and change the texture type from sprite to texture, then I was able to repeat it.
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