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Question by fabian-mkv · Mar 14, 2016 at 03:02 AM · texturesphereuv mappingmappingprojection

orthographic sphere projection

How can I achieve orthographic projection of two 2D images onto opposite sides of a sphere? The closest thing I was able to do was apply this checkered.png and this smiley.png texture to produce these results (screenshots from unity).

As you can see, the smiley is a bit distorted near the top and bottom and the checkered seems to get stretched vertically near the poles. What type of projection/mapping is unity applying in this case? I understand some properties of different types of projections, but I'm not sure how I can get my desired result in unity.

Any thoughts?

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