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Question by zerophase · Dec 09, 2013 at 03:36 AM · guibuttonguiskinguicontent

GUIContent renders button elements different from intended

Hey, I'm trying to fill my button with a texture and place text on top of the texture. When I use GUIContent the button is resized to larger than the texture, and the text is pushed to the right of the texture. I've tried setting up a GUISSkin, but I can't seem to get the default button shape that way.

my code:

 bool[] pageSelected = new bool[3]{true, false, false};
 
 string[] buttonText = new string[3] {"Pay", "Politics", "Strike"};
 private GUIContent[] navButtonContent = new GUIContent[3];
 private Texture buttonArt;

 void Start () 
 {
     buttonArt = Resources.Load<Texture>("ViewButtons");
 
     for (int i = 0; i < navButtonContent.Length; i++) 
     {
             navButtonContent[i] = new GUIContent(buttonText[i], buttonArt);
     }
 }
 
 void OnGUI()
 {
     GUILayout.BeginArea(new Rect(25 * x, 450 * y, 300, 300));
     for (int i = 0; i < 3; i++) 
     {
         GUILayout.BeginVertical();
         if (i > 0) 
         {
             GUILayout.Space(25);
         }
         GUILayout.BeginHorizontal();
         GUILayout.Space(50 * i);
         if(GUILayout.Toggle(pageSelected[i], navButtonContent[i],     
                GUI.skin.button, GUILayout.Width(100)))
         {
         }
         GUILayout.EndHorizontal();
         GUILayout.EndVertical();
         }
         
         GUILayout.EndArea();    
     }
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