Use navmesh on infinite world (Mesh Collider Chunks)
Hi everyone,
I have a question concerning the use of navmesh on infinite worlds. I made a few searches but I didn't found any answer or the subjects were a bit old.
In my game I have an infinite world made of chunks. Each chunks has a mesh collider and I'd like to know if it is possible to bake each chunk when it appears ? A 2 years old subject said "It is not possible to bake at runtime for the moment" so maybe it is now ?
If anyone has an idea or an alternative for an AI system working on this kind of worlds I'm interested ! Thanks !
Your answer
Follow this Question
Related Questions
NavMesh A hole is created when baking. 0 Answers
Objects dissappear when baked with navmesh 0 Answers
NavMeshAgent isn't chasing the player 0 Answers
Navmesh dont work! 0 Answers
Baking finished very quickly and not highlighted correctly 1 Answer