Baking finished very quickly and not highlighted correctly
I am doing one of Unity's official tutorials: Survival Shooter.
Unity version: 5.3.4f1 Device: Macbook, OSX 10.11
http://unity3d.com/learn/tutorials/projects/survival-shooter/environment?playlist=17144
The problem: Baking process completes almost instantly and the floor is not highlighted (where highlight should mean that navmesh is calculated for there).
Here is the screenshot of it:
Then, I checked the completed scene (which was already created by Unity Team), it showed the floor fully highlighted. I just hit the bake again without touching anything and the same problem happened. So, there must be something else as I tried the original scene file without changing anything.
What am I missing here? Is there a Unity editor setting or something like that which can break the baking process?
Answer by Finity · May 14, 2016 at 04:26 PM
For all those who had this problem: I found out that the "Environment" GameObject which supposed to have navigation-static children didn't have all children marked as navigation-static. I fixed it by manually digging through children and marking "Floor" GameObject as navigation-static.
Your answer
Follow this Question
Related Questions
Use navmesh on infinite world (Mesh Collider Chunks) 0 Answers
NavMesh A hole is created when baking. 0 Answers
Objects dissappear when baked with navmesh 0 Answers
NavMeshAgent isn't chasing the player 0 Answers
Navmesh dont work! 0 Answers