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Question by MistaGoustan · Oct 11, 2017 at 10:15 PM · animatorscriptableobjectstate-machinestate machinestates

Is there any good examples or tutorials of using StateMachineBehaviour properly?

There is next to no tutorials/examples on StateMachineBehaviour. aside from the one page on Unity Documentation.

I need more clarity on this functionality unity provides. Has anyone found anything good on the subject?

on a more specific note, I cannot get this function to actually trigger.

// This will be called every frame whilst in the state.

override public void OnStateIK (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {}

If I put an Awake function in there on the other hand it does.

any help would be greatly appreciated.

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