Playmode Undo behavior change in 5.6?
Hey,
I animate my characters and objects in Playmode because I use a lot of physics in animation and it's the only way to see how things actually work physically. I recently upgraded to Unity 5.6 and undo behaviour has changed for Animations. In Unity 5.5 I could basically just move object in Playmode, press CTRL+Z to undo the movement in keyframes, but in Unity 5.6 I no longer can. Sometimes the Undo works, I have no idea when or how, but generally it doesn't undo anything when Animating.
I assume Unity has changed it so that people who use a lot of key combinations can actually bind most of keys for their game, but it definitely ruins my ability to animate in runtime :<
Anyone have any idea how I can get Undo working again?
Thank you!
Detocroix