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Question by fgbg · May 24, 2020 at 07:28 PM · scripting problemprefab

How to fully instantiate a Prefab from within a script, NOT dragging a reference to the object in the scene?

I'm finding it hard to believe you can't instantiate a prefab game object from code without dragging the prefab into an already existing object to give it the reference. However, that's the only instructions I'm seeing online.

Example from https://docs.unity3d.com/Manual/InstantiatingPrefabs.html

 // Reference to the Prefab. Drag a Prefab into this field in the Inspector.
 public GameObject myPrefab;

I don't want to drag anything. In code only, I simply want to create a game object and then set it to the prefab, or create the prefab which inherently makes the game object. Something like this:

 GameObject player;= new Prefab("Player1.prefab");
 player.name = "Player 1";
 player.transform.position = new Vector3(0, 0, 0);

Does this functionality exist? If not, I'm left with creating my game object line by line in my code.

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Answer by VStopka0 · May 24, 2020 at 07:32 PM

Put the prefab to Resources, then use Resources.Load

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avatar image fgbg · May 24, 2020 at 07:34 PM 0
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Thanks. Where can I find documentation on that? Or do you need to understand Resources.Load itself to come to that conclusion?

avatar image VStopka0 fgbg · May 24, 2020 at 07:35 PM 0
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https://docs.unity3d.com/ScriptReference/Resources.html

avatar image fgbg VStopka0 · May 24, 2020 at 07:38 PM 0
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Not that I'm saying it isn't my fault, but I would have had no clue that this is the way you instantiate prefabs just by that landing page.

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