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Question by
SirBrott · Dec 31, 2019 at 12:50 AM ·
scripting problemprefabbegginer
Mech building game Parsing a large number of Prefabs
Im making a customization mech game
I have a large number, 100 or so, Prfabs that I got off the Store and need to get bits of info off of.
the prefabs are sorted into folders and each have a name describing the part of the mech they belong on, legs, shoulders, cockpit, weapons. and they also have empty GameObjcts that act as attachment and pivot points.
what would be a good way to approach this?
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