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Question by jokephenomenon · Sep 20, 2013 at 11:05 PM · objectexport.fbx.anim

Export the animation as a separate file

Hello guys, can you help me? I have a simple mesh with an animation (created in 3Ds MAX 2013). I export that mesh in FBX to the my Unity project library. But animation is attached to my objectalt text

Can I somehow detach animation in a separate file?

alt text

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united2.jpg (27.4 kB)
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Answer by TrickyHandz · Sep 21, 2013 at 12:41 AM

The short answer is no. Importing a model with animations will keep the animation as a child of the imported mesh. This is because the animation refers to specific information regarding the model/ rig. Alternatively, you could remove the animation from the model in 3dsMax and recreate it using Unity's legacy animation system.

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avatar image jokephenomenon · Sep 21, 2013 at 08:53 AM 0
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Hmm.. I thought so. Thank you for your answer!

avatar image TrickyHandz · Sep 21, 2013 at 01:38 PM 0
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No problem. Happy developing!

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Answer by vvaris · Nov 17, 2014 at 05:56 PM

You actually can separate animation by selecting the animation and pressin CTRL+D.

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avatar image Jack-Taylor · Dec 06, 2014 at 06:24 PM 0
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This did the thing. Thanks!

avatar image nTu4Ka · Jun 08, 2016 at 01:05 PM 0
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You're amazing!

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