- Home /
What is the preferred way to run Editor Test in CloudBuild?
In Unity Cloud Build, I can enable unit tests when building. However it doesn't seem to work with latest UnityTestTools 1.5.7
Can someone point out how can I integrate my test with Unity Cloud Build? I want it fail when Unit Tests failed.
I can managed to have it run from command line
% /Applications/Unity/Unity.app/Contents/MacOS/Unity -projectPath
pwd` -runEditorTests -batchmode`
I can see EditorTestResults.xml
appears in my project folder. What else should I do?
Your answer
Follow this Question
Related Questions
Run playmode tests in cloud build - Unity 2017.1 0 Answers
Exclude some Tests from Cloud Build 0 Answers
Distribute terrain in zones 3 Answers
Cloud Build Can't connect to Mercurial Repo ( Repo is not accessible. ) 0 Answers
Unity Cloud Build For IOS Missing Assets,Cloud Build For IOS Missing Assets 0 Answers