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Unity Cloud Build For IOS Missing Assets,Cloud Build For IOS Missing Assets
Building using unity cloud. The build does not fail but once I download it, assets in some scenes are missing. Everything worked fine within the editor and no errors shown up when playing in editor. Is there a format I have to use when I create folders? Have I saved prefabs wrong? I am honestly so confused.
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I tried placing all my assets into the resource folder, as an experiment. The build was then 500mb. With the assets outside of the older, the build is only 10.3mb. So my conclusion is I am doing something wrong with my folders.
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I all ready ensured the models are of the correct format, and not as blender files. But the builder just does not seem to detect them unless they are in the resource folder. /
I have been working on this game all summer and recently purchased my apple dev stuff. Would really appreciate some help, was hopping to get the game out before I go back to uni.