Question by
barge489 · Apr 23, 2018 at 03:08 AM ·
animation2danimator controller2d animationanimation editor
Using a frame of one animation as a reference to editing another object.
I am trying to animate two humanoid 2d characters into a grapple loop using Anima 2D.
I set up the animation on one instance of my character prefab. Then, I dragged in a second instance of the same prefab to use as a dummy.
I want to freeze the dummy on a specific frame, so I can animate the first instance to it, but everytime I get the dummy set up on the frame I want, I am unable to swap back to the first instance, without resetting the dummy to it's default pose.
Any step I am missing to freeze my dummy in the right position?
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