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Question by Yemnefer · Sep 22, 2017 at 02:40 AM · rigidbody2dfloatconvertangularvelocityzero

Angular Velocity to zero

I can't set the angular.velocity to zero... Why ?

alt text

     if (Input.GetAxisRaw ("Vertical") > 0.5f || Input.GetAxisRaw("Vertical") < -0.5f)
         {
             
             v = Input.GetAxis ("Vertical");
 
             //moving the player
             rb2d.velocity = new Vector2(h * speed, v * speed);
 
             //limiting the player speed
             if (rb2d.velocity.y > maxSpeed) {
                 rb2d.velocity = new Vector2 (rb2d.velocity.x, maxSpeed);
             }
             if (rb2d.velocity.y  < -maxSpeed) {
                 rb2d.velocity = new Vector2 (rb2d.velocity.x, -maxSpeed);
             }
 
             isMoving = true;
             lastMove = new Vector2 (0f, Input.GetAxisRaw ("Vertical"));
 
             //trying to stop the player when he releases the axis
             if (Input.GetAxisRaw ("Vertical") == 0f) {
 
                 rb2d.Sleep ();
                 rb2d.velocity = Vector2.zero;
                 rb2d.angularVelocity = Vector2.zero;
 
             }
 
         }
 


  
  


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