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Question by SgtWeirdo · Jan 04, 2017 at 11:18 AM · rigidbody2daddforcegetaxisangularvelocity

How control Rigidbody2d using GetAxis with AddForce and angularVelocity (2D)

So I'm new to unity as well as coding; I've been stuck with this problem for quite a while. I've been using this standard player controller and it works pretty dandy.

     void FixedUpdate ()
     {
 
         if(Input.GetKey (KeyCode.W))
             rb.AddForce (transform.up * maxSpeed);
 
         if (Input.GetKey (KeyCode.A))
             rb.angularVelocity = maxRotation;
 
         if (Input.GetKey (KeyCode.D))
             rb.angularVelocity = -maxRotation;
     } 


I'm now trying to control my player using a joypad and I'm making an attempt to use GetAxis to smooth out the controls. I want to continue using addforce and angularvelocity as I want my player to continue interacting with other rigidbodies. I get no errors but nothing seems to be moving, and I can't seem to get it to move.

 using UnityEngine;
 using System.Collections;
 
 public class Player2Controller : MonoBehaviour {
 
     public float maxSpeed = 4f;
 
     public float maxRotation = 100f;
 
     private Rigidbody2D rb;
 
 
     void Start ()
     {
         rb = GetComponent<Rigidbody2D> ();
     }
         
     void FixedUpdate ()
     {
         
         float y = Input.GetAxis ("vertical");
 
         float x = Input.GetAxis ("horizontal");
 
         rb.angularVelocity =  x * maxRotation;
 
         rb.AddForce (transform.up * y * maxSpeed);
 
     } 
 }

I do hope the information given is sufficient and any help would be greatly appreciated! :)

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Answer by Laun_MC · Jan 04, 2017 at 11:37 AM

I think you need to write name of axis with Uppercase. Try this:

 Vector2 movingVector = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
 
 rb.angularVelocity =  movingVector.x * maxRotation;
 rb.AddForce(transform.up * movingVector.y * maxSpeed);
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avatar image SgtWeirdo · Jan 04, 2017 at 01:14 PM 0
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Worked like a charm! Thanks a ton! $$anonymous$$y character is moving backwards (can't seem to change the transform.up to transform.down), but I'll figure that one out along the way!

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