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Question by winner1324 · Dec 11, 2014 at 12:39 AM · playeraddforcedirectionforwardridgidbody

Rigidbody Player AddForce issue

I am making a simple player controller using a rigidbody and AddForce to control him. The game is first person and I am running into an issue of moving the player. When I turn the camera even slightly, Force gets added at an angle that is not the player's forward.! I have tried using both AddForce(transform.forward) and AddRelativeForce(Vector3.forward) but both produce the same result. The problem only happens while the player is already moving, and you turn the camera. If you move from a stationary position, you move in the intended direction.

I am also running into a problem where I cannot add a ForceMode in the AddForce. If I do the player does not move.

A picture is attached to show the Forward movement issue.

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Answer by Kayac-TrungDV · Dec 11, 2014 at 12:58 AM

You can use rigidbody.MovePosition instead. (http://docs.unity3d.com/ScriptReference/Rigidbody.MovePosition.html) This way you get more controllable character. Is there any special reason to use force?

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avatar image winner1324 · Dec 11, 2014 at 01:12 AM 0
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$$anonymous$$ove Position works, Its just a little more work to get it to use the Player's forward.

avatar image Kayac-TrungDV · Dec 11, 2014 at 01:27 AM 0
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Did you try remove all forces at rigidbody before add new force? (When turn camera)

 rigidbody.velocity = Vector3.zero;
avatar image winner1324 · Dec 11, 2014 at 01:48 AM 0
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Thanks, I got it figured out. Accepted your answer! Thanks again!

avatar image Zodiarc winner1324 · Nov 04, 2016 at 10:26 AM 0
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I think you acutally upvoted the answer and not accepted it :P

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Answer by nufam · Nov 04, 2016 at 10:25 AM

I think you didn't take the direction of the camera into count.

Vector3 desiredMove = cam.transform.forward Input.getAxis("Horizontal") + cam.transform.right Input.getAxis("Veritical");

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