Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by zak666 · Sep 21, 2017 at 06:34 AM · mouseaddforceridgidbody

ADD-FORCE player fly by mouse?

hey gang Trying to put y Player controller to use rigidBodies to players can fly into walls and things, trying to Figure out "Fly by mouse" Using the mouse to fly around. (third person space-shooter) I managed to do it with translate but Trying to make it work with rigidBodies so i can have collisions.

 {
     public int maxSpeed = 70;
     public int minSpeed = 10;
     public float rotationSpeed = 150;
 
     public int currrentSpeed = 30;
     public Rigidbody rb;
 
     void Start(){
         rb = GetComponent<Rigidbody>();
 
     }
     
     void LateUpdate()
     {
         if (photonView.isMine == true) {
 
             // Boost  Break Controll:------------------------------------------------
 
             if (Input.GetButton ("Boost")) {
                 currrentSpeed = 90;
             
             } else{
                 currrentSpeed = 70;
 
             }
 
             //----------------------------------------------------------------------
 
             if (Input.GetButton ("Break")) {
 
                 currrentSpeed = 20;
             } else{
                 currrentSpeed = 70;
             }
 
             //----------------------------------------------------------------------
 
             
                 //Fly By Mouse.
 
             // Use AddForece for Physics.
                 rb.AddForce(transform.forward * currrentSpeed);
 
 
             }
         }
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by unit_nick · Sep 21, 2017 at 06:00 PM

I would make the force you add to the rb relative to the distance from the player to the mouse

I would expect you would want to square the value.

You may also want to multiply the value before it is squared if it isn't responding fast enough.

At the moment you are only adding forwards momentum to the player. How do you guide him? I would expect you to point the player towards the mouse.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

75 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

rigidbody2D.AddForce() not working on iPhone 0 Answers

if mouse button is pressed continual add force from min. to max.and then shoot a ball 2 Answers

Mouse steering of physics sphere 1 Answer

Rigidbody Player AddForce issue 2 Answers

How to create normal physics reactions when collision is caused by a GameObject controlled by mouse position 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges