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This question was closed Jul 19, 2017 at 11:17 PM by TexusDark for the following reason:

The question is answered, right answer was accepted

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Question by TexusDark · Jul 19, 2017 at 10:28 PM · error messageasset store

Can't decompress package Unity 2017.1.f3

Hi,

When i want to import a package from the asset store or from other, i have this bug :

Failed to import package with error: Couldn't decompress package UnityEditor.Web.JSProxyMgr:DoTasks()

I have reinstall Unity two times but nothing, I didn't have this bug on Unity 5.6 and i have check all possibility for fix this on the forum but nothing work.

So, any idea ?

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avatar image SeaScout · Jul 17, 2018 at 07:33 AM 0
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For me this turned out to be because of an antivirus program - Bitdefender was blocking 7zip from decompressing the file. I added 7zip to the whitelist in Bitdefender and it worked.

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Answer by TexusDark · Jul 19, 2017 at 10:58 PM

I have the solution !

Create a folder like "MyGames" in C:\ (At the root) and create your project in the folder.

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avatar image Jimmy_Jonno · Sep 04, 2017 at 01:52 PM 0
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thank you very much, you helped me. It works for me

avatar image gonchostone · Oct 19, 2017 at 04:53 PM 0
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Thank you!

avatar image mr_rayskinner · Feb 13, 2018 at 10:35 PM 0
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Still not working for me. I've searched the web and tried everything? Is this still an issue for anyone? I am simply trying to install a package from the asset store and it just gives that same failed to decompress package. I've changed my project to the root directory, I have PLENTY of free space, ALL permissions are set appropriately.

avatar image MADTNT1013 · Mar 16, 2018 at 06:44 PM 0
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Please Help me i have done tried the solution you posted above and it came up with the same error Please help me i have a deadline to meat

avatar image mr_rayskinner MADTNT1013 · Mar 16, 2018 at 07:01 PM 0
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$$anonymous$$y only solution has been to repeatedly try to download it. Eventually the asset downloads. No solution but it "works" for me. Try resetting your connection, router, etc. I haven't really figured out the sweet spot but enough downloads I can get it. This also seems to be an issue with larger packages. I wish Unity would do some validation on the download to prevent packet loss issues

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