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Question by austinlayne7 · May 05, 2017 at 03:59 PM · scripting problemmeshontriggerenterfunctions

When player enters area. Object that script is attached to walks toward the entering object(player).

hello, thank you for anyone that can help. I want it so When player enters area. The object that the script is attached to walks toward the player. Here's what I'm thinking:

     void OnTriggerEnter (Collider other){
     if(other.name == "Player" || other.tag == "Player"){
     /*This is where I want to put the script for having the object move to the player. Although, I don't know the function. Any help is appreciated.*/
     Debug.Log("Player Has Entered");
     }

Thanks for the help. I just forgot the function, I thought I saw one at some point, just cant think of it. It's been bothering me for days :) .

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Answer by MrCrumbl3d · May 05, 2017 at 04:35 PM

If it's enemy. it's easy. Try this.

  public GameObject Player;
  
  void OnTriggerEnter (Collider other){
  if(other.name == "Player" || other.tag == "Player"){

 //Object will look to the player.
 transform.LookAt(Player);

 //the object will move towards the player.
 transform.Translate(speed*Vector3.forward*Time.deltaTime);

  Debug.Log("Player Has Entered");
  }
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