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Question by LetalisDev · Mar 30, 2015 at 09:10 AM · androidunity 5transform.positionplatformernot working

Transform.position not working properly?

Please help! I have been making an android 2d platformer game except it is in 3d. I have a movement script that adds 0.25 to the x axis every second to make it move right. Since I have upgraded to unity 5 the player will only move at the correct speed on unity itself and bluestacks. When I try and put it on my Motorola phone it goes really, really fast. Is there something different I must do in unity 5? If not can you please tell me what I can do.

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avatar image LetalisDev · Mar 30, 2015 at 08:21 AM 0
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I have never used Tine.deltaTime before, This is the code that I used:

 #pragma strict
 
 function Start () {
 
 }
 
 function Update () {
     transform.position.x = transform.position.x + 0.25;
 }

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Answer by UNZoOM · Mar 30, 2015 at 09:10 PM

IMHO it has nothing to do with Unity5. You can do something like,

 #pragma strict
 
 var FRIndependentUnit: float ;
  
  
 function Start () {
    
 }
 
 function Update () {
         // will give Same speed
         // on Blue Stacks Emulator or the Actual Device
  
        FRIndependentUnit= Time.deltaTime * 0.25; 
        transform.position.x = transform.position.x + FRIndependentUnit; 
 
 }

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Answer by LetalisDev · Mar 31, 2015 at 10:30 AM

I have sorted it now, I multiplied the speed by time.deltatime and it works fine. I had to increase the speed a bit to get it back to normal but this was the final code:

 #pragma strict
  
  function Start () {
  
  }
  
  function Update () {
      transform.position.x = transform.position.x + 15 * Time.deltaTime;
  }
 

Thanks for the help!

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