- Home /
My app freezes on specific y coordinates
Ive made a 2d platformer that works fine in editor, works fine in the windows build and works fine if I use "Unity remote 5" to play my game in editor via my android smartphone (s7). But if I built the game for android and installing the apk it only works fine until I move to a specific y coordinate which isnt a special one, something like -160. If I hit this coordinate with the character the game freezes but my FPS text field tells me I have ~2 to 18fps. In reality its about 0.05fps because every 20 seconds theres one new frame. If I go away from this coordinate while the game is frozen its fine again. Like I said, its just on the build android version. I have not one error or warning or message in Unitys console while passing the coordinate there. I have about 500fps on my 5 year old pc regardless of being in that coordinate or not. No lags or weird things happening when passing this coordinate unless I play it with my android 8.0 phone. The coordinate doesnt contain anything special. It has the same objects as anywhere else. I appreciate any help for this weird problem.
Using Unity 2018.f1.b2 Using Android 8.0 S7 edge
Your answer
![](https://koobas.hobune.stream/wayback/20220612172254im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
How to prevent jitter with movement over curved slopes 0 Answers
My rigidbody2d is passing through the side of a collider2d but it's working on the top 0 Answers
make a bouncing ball move slightly to the left or right, 1 Answer
2D Platformer moving platform help C# 3 Answers
Unity 2D: Reversed Gravity doesn't work 0 Answers