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Question by leonardoraele · Mar 30, 2014 at 03:56 AM · guieditortargeteditorgui

Why can't I cast Editor.target to my CustomEditor type?

I'm getting the error: "Cannot convert type UnityEngine.Object' to Mask'" when trying to cast Editor.target to my CustomEditor type. Why?

 using UnityEngine;
 using UnityEditor;
 using System.Collections;
 
 [UnityEditor.CustomEditor(typeof(Mask))]
 public class MaskEditor : UnityEditor.Editor {
 
     public override void OnInspectorGUI()
     {
         Mask mask = (Mask) target;
         // ... Draw something with EditorGUILayout static methods ...
     }
     
 }

Mask is a simple class which doesn't extends nothing and has a System.Serializable annotation.

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avatar image frarees · Mar 30, 2014 at 11:07 AM 0
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Is $$anonymous$$ask a UnityEngine.Object? (Check what's $$anonymous$$ask inheriting from)

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Answer by frarees · Mar 30, 2014 at 11:11 AM

target refers to an actual UnityEngine.Object. If Mask is not convertible to that, it won't work. Use SerializableObject instead to successfully iterate over a custom serializable class.

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avatar image leonardoraele · Mar 30, 2014 at 01:02 PM 0
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That solves the problem. Thank you.

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