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Question by numberkruncher · Jul 22, 2012 at 03:16 AM · guieditoreditorgui

Equally spacing columns in GUI

How can I ensure that the following three buttons are equal in width (give or take a few pixels) whilst stretching to fit the width of their container?

 GUILayout.BeginHorizontal();
 if (GUILayout.Button("All")) { ... }
 if (GUILayout.Button("None")) { ... }
 if (GUILayout.Button("Invert")) { ... }
 GUILayout.EndHorizontal();
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Answer by ScroodgeM · Jul 22, 2012 at 06:49 AM

GUILayout.Button("A Button with fixed width", GUILayout.Width(300));

http://docs.unity3d.com/Documentation/ScriptReference/GUILayout.Width.html?from=GUILayoutOption

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avatar image numberkruncher · Jul 22, 2012 at 11:45 AM 0
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In this scenario fixed width doesn't really work for me because when a vertical scrollbar appears (in outer scroll view) a horizontal scrollbar must appear also because buttons are out-of-view horizontally.

Unless, is there a way to get the width inside the current scroll view? (like Screen.width except for scroll view)

avatar image ScroodgeM · Jul 22, 2012 at 12:07 PM 0
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the scrollView's width is it's outer width $$anonymous$$us it's vertical scrollBar's width (depends on GUI style)

avatar image numberkruncher · Jul 22, 2012 at 01:03 PM 0
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The outer width is Screen.width - x where x is unknown...

avatar image ScroodgeM · Jul 22, 2012 at 01:11 PM 0
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http://docs.unity3d.com/Documentation/ScriptReference/GUILayoutUtility.GetLastRect.html

avatar image numberkruncher · Jul 22, 2012 at 01:59 PM 0
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Hmm, might be possible with EditorGUILayout.BeginHorizontal because it returns its Rect before rendering the buttons (whereas GetLastRect is after. Thanks I will give this a go :-)

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