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Question by alee27 · Sep 14, 2017 at 03:15 PM · shadertexturelightingreflectionprobes

Textures different between editor and device

Hi all,

I am having a problem with how textures are being displayed between the editor and the device. The top of this image is the editor, and the bottom was taken from my iPhone alt text

I'm hoping someone may have some ideas about why this could be happening, since I'm all out of them.

Thanks

editorvsdevice.png (212.5 kB)
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Answer by screenname_taken · Sep 14, 2017 at 03:25 PM

Are your textures set up correctly in the import panel? And by that i mean are they setup in the PVR format? Btw, i'd submit a bug report if the textures are setup properly, and if your device plays other 3D games properly.

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avatar image alee27 · Sep 14, 2017 at 04:34 PM 0
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Yeah, I double checked the texture format and everything is good. There are two scenes in this project that have this strange behaviour. But the other 8 or so are all good and working as expected. And it's doing it on both an iPhone 6 running iOS 10.3 and an iPhone 4s running iOS 8.1. I'm at a loss on this one.

I'm using Unity 2017.1

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