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Reflective surface/texture bug in build only (works in play mode in editor)
I'm having some issues when I build my game. I'm building for Windows x86_64 with one realtime direct light and skybox ambient lighting (realtime). This problem appears with baked lighting as well but a bit more subtly.

I tried building multiple times with different lighting setups but it persists.
 
                 
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              Answer by xsannyx · Mar 11, 2017 at 10:15 AM
So I was finally able to resolve this issue. It turns out I messed up my included shaders setting under GraphicsSettings (Edit-> Project settings -> Graphics) I simply clicked the gear icon and clicked reset. Some of the required shaders were not included and this caused the reflective surfaces to act strange.
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