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FATAL EXCEPTION: UnityMain on some Android devices
Hi,
i am getting this Error in my scene, after i set a gameobject active. Nothing fancy is going on at the scene.
E/AndroidRuntime: FATAL EXCEPTION: UnityMain java.lang.Error: FATAL EXCEPTION [UnityMain] Unity version : 5.4.1p4 Device model : samsung GT-N8010 Device fingerprint: samsung/p4notewifixx/p4notewifiww:4.1.2/JZO54K/N8010XXUCMD2:user/release-keys
Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00002b2c
Build fingerprint: 'samsung/p4notewifixx/p4notewifiww:4.1.2/JZO54K/N8010XXUCMD2:user/release-keys'
Revision: '6'
pid: 22574, tid: 22619, name: main >>> <<<
r0 6bfc5cc0 r1 00002b2c r2 00000924 r3 00000000
r4 00000944 r5 00000001 r6 60501700 r7 6bfc5cc0
r8 5e319468 r9 00000001 sl 60501700 fp 00000002
ip 00002b60 sp 605015f8 lr 60a65b14 pc 4015b23c cpsr 2f322e31
at libc.memcpy(memcpy:160)
at libGLESv2_mali._gles_gb_setup_input_streams(_gles_gb_setup_input_streams:600)
at libGLESv2_mali._gles_gb_vs_setup(_gles_gb_vs_setup:108)
at libGLESv2_mali._gles_gb_draw_indexed_range(_gles_gb_draw_indexed_range:136)
at libGLESv2_mali._gles2_draw_elements(_gles2_draw_elements:296)
at libGLESv2_mali.glDrawElements(glDrawElements:76)
at libunity.004d6728(Native Method)
at libunity.007a52a0(Native Method)
at libunity.007a53c0(Native Method)
at libunity.0079b9ec(Native Method)
at libunity.003de0bc(Native Method)
at libunity.003df240(Native Method)
at libunity.0050c3b4(Native Method)
at libunity.0050efbc(Native Method)
at libdvm.dvmPlatformInvoke(dvmPlatformInvoke:112)
at libdvm.dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)(dvmCallJNIMethod:394)
at libdvm.00027360(Native Method)
at libdvm.dvmInterpret(Thread*, Method const*, JValue*)(dvmInterpret:180)
at libdvm.dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)(dvmCallMethodV:272)
at libdvm.dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)(dvmCallMethod:20)
at libdvm.000544d3(Native Method)
at libc.__thread_entry(__thread_entry:48)
at libc.pthread_create(pthread_create:172)
at Unknown.000024bc(Unknown Source)
I searched the forums and the web, but i could not find anything specific to solve this issue. As far as i understand this happens, when the app tries to access memory which it does not have?
Btw. it only happens on older samsung device (Samsung GT-N8010).
Guys this is quite important for my job. No one has an idea, what i should do or at least try?
Answer by Suley · Mar 11, 2017 at 10:27 AM
I got a little Update. I tried doing Debug with a build via IL2PCC and i found out this:
A/libc: Fatal signal 11 (SIGSEGV) at 0x00002b3c (code=1), thread 2909 (UnityGfxDeviceW)
seems to be a problem with UnityGfxDeviceW?
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