GPU spike from RenderTexture.SetActive
We're additively loading small scenes containing terrains. Unfortunately, every time we load one, we get a GPU spike from the RenderTexture.SetActive function, under Terrain.UpdateHeightmapTexture. Our heightmaps aren't particularly big (1024x1024), so I'm pretty stumped about what could be calling this. All I know is that if I strip our main scene (not the small scenes I'm loading) to bare minimum, the spikes go away. So somehow either the size of our scene or something specific in the scene is causing this.
Any thoughts would be greatly appreciated.
Your answer
Follow this Question
Related Questions
GPU spikes in profiler - used to be 100fps, now 30fps? 1 Answer
Massive Rendering spike in profiler when unloading the scene 0 Answers
Need help profiling first game. Huge GPU spikes? 1 Answer
Awful performance while testing the game in the 'Game' window inside the editor. 0 Answers
Mobile Performance Issues 0 Answers