Question by
cesarin · Dec 22, 2015 at 09:21 AM ·
terrainoptimizationprofiler
help with unity scene optimization
screenshot 1 shows my scene in unity. Screenshot 2 shows the profiler editor. I have a simple scene with one unity terrain and a lot of low poly ''houses''. I'm getting those spikes in the profiler and I would like to know how to optimize the cpu usage and memory without loosing quality. Thanks a lot
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