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Question by ramymaher · Sep 25, 2015 at 01:54 AM · uichangeslidervalue

How do I take out a UI Slider's value?

I have a slider and I need to display the value as a text over it in the interface. I also need this value because every value is supposed to act as something different. What I have now makes the gameobject appear/disappear with all the values. I need it to appear only when the slider's value is equal to 2. This is what I have now:

var numberOfRooms: UI.Slider; var noRooms: int;

function showHideApartment1(){

apartment1.GetComponent.().enabled = !apartment1.GetComponent.().enabled;

}

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avatar image Umresh · Sep 25, 2015 at 11:41 AM 0
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get the slider component either using get component or attaching it to script in inspector. and then _slidername.value will get you slider value.

avatar image ramymaher Umresh · Sep 25, 2015 at 01:25 PM 0
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@Umresh I am attaching this script to an empty gameObject, and then adding the function to the inspector in the On Value Changed. The point is that I don't know how to call the slider itself to get the value. Could you write the whole line of code? Thanks a lot

avatar image ramymaher Umresh · Sep 25, 2015 at 02:12 PM 0
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@Umresh thanks it worked

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