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Question by umurcg · Sep 02, 2017 at 09:35 PM · networkingclient-servercommand

How to get player game objects of network on server?

Hello,

I am trying to understan networking api in Unity. My aim is to get players' gameobjects on server to locate positions of player objects of all clients. I wrote following script for my purpose.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Networking;
 
 public class PlayerPositionBroadcaster : NetworkBehaviour
 {
 
     static List<GameObject> players;
 

 
     // Use this for initialization
     void Awake () {
 
         if (!isClient)
         {
             players = new List<GameObject>();
             Debug.Log("Creating new players list");
         }
 
     }
 
     public override void OnStartClient() {
         Debug.Log("on start client");
         base.OnStartClient();
 
 
         if (!isServer)
             CmdRegisterPlayer(gameObject);
 
     }
 
     void OnConnectedToServer()
     {
         CmdRegisterPlayer(gameObject);
         Debug.Log("Conntected to server");
     }
 
     [Command]
     void CmdRegisterPlayer(GameObject player)
     {
         Debug.Log("Registering player");
         if (!isClient) players.Add(player);
     }
 
 }

My purpose was creating a list of players in server script. And make clients to register to that list when they connected to server. I made that registration with a command. Note that this script is attached to player object.

But this script gives "Trying to send command for object without authority." error.

I am wondering what is the most efficient way to get players of clients on server?

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avatar image NexusSKZ · Feb 01, 2018 at 12:04 PM 1
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Did you find the answer?

avatar image Ricna · Jul 06, 2018 at 11:58 PM 0
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Same issue here...

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Answer by ShadowGamer3078 · Nov 27, 2020 at 04:00 PM

@umurcg I am also trying to achieve the same thing Maybe you can use GameObject.Find("Playerprefab_name (" + int.Tostring() + ")")

Then int++; It should work in theory

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