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Question by ZXSaber · Apr 19, 2018 at 07:24 PM · networkingclientsynchronizationclient-servercommand

How do I make the syncvariable have the same value on both the client and the host?,How do i make the SyncVariable have the same value on both the client and the host (client +server)?

I know this is a simple problem, but I can't get the sync variable isbrown to have the same value on both the client and host (client + server). Here is my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Networking;
 
 public class Player : NetworkBehaviour
 {
     [SyncVar]
     bool isbrown = true;
 
     [Command]
     public void CmdChange()
     {
         isbrown = !isbrown;
     }
 
 
     void Update ()
     {
         Debug.Log(isbrown);  // Every frame the debug log shows if the
                              //  isbrown variable is true or false
 
         if (Input.GetKeyDown(KeyCode.Space))  // if space is pressed, the command
         {                                    //  is called to change the variable.
             CmdChange();
         }
     }
 }

Whenever I press space on the host (client + server), the program works and the variable's value is changed to the opposite value. However, when I press space on the client, the debug log shows that the value of is brown is alternating between true and false. If I then press space on the client again, the debug log returns to showing only one value for is brown.

I'm not very experienced in networking, especially UNet, so I would greatly appreciate your help.

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