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Camera display specifications,2D visuals in a 3D game with camera issues
Hello all, I'm trying to create sprites in 2D to display in a 3D project. However, I'm running into issues where the camera is either too far or too close to the sprite image, so that it either cuts off portions or shows the space behind it.
I've been trying to find a way to make my camera only show a view of 960 by 540 pixels and was curious how I might set that up? I've tried a few ideas, but can't seem to get it to work the way I am wanting. I have a test image I'm using to see if the camera is too far or too close, but I need it to only show 960 by 540 pixels in Unity 3D.
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