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Question by Bioinformatizer · Jun 21, 2019 at 02:03 AM · sprite packertext mesh

Text Mesh pro and sprite atlas in 2019

Is there a way to use the Sprites in text mesh pro from the newer version of sprite atlas. http://digitalnativestudios.com/textmeshpro/docs/sprites/ informs that you should be using a sprite with 'multiple' selected, which you are unable to create in 2019.

I have a sprite atlas with my sprites, but, this is not an acceptable input for Text mesh pro's `create -> sprite asset'. Is there another way to make a sprite image you can use in 2019 base unity? Or do you need an additional package now?

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avatar image MollySpryFox · Aug 04, 2020 at 08:30 AM 0
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At this time it is still not possible https://forum.unity.com/threads/text-mesh-pro-does-not-work-with-spriteatlas-assets.697088/

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Answer by nguyentrong101094 · Jun 21, 2019 at 09:35 AM

TextMeshPro doesn't use Unity's SpriteAtlas, it use picture files, PNG files. You put a picture in there.

If you go to TextMesh Pro/Resources/Sprite Assets you can find an example 'EmojiOne'

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