- Home /
I can't assign my sprite atlas to a material?
I want to use my sprite atlas as a texture for a material but I can't add it to a material? The pack preview seems to work but only the icon of the sprite atlas remains the same. Any help would be much appreciated. (In my project setting I have: Sprite packer mode; always enabled and I have check override for IOS.)
Update: when I zoomed the icons out it did had my sprite atlas as an Icon, but I was still unable to assign it to a material. @aditya23dedhia
Answer by aditya23dedhia · Jul 23, 2019 at 07:59 PM
Can you please send a screenshot fo your sprite, make sure that in the project window you have gone into the sprite and selected texture type to: 'Sprite(2D and UI). If that isn't applied, you will not be able to set the sprite to your material.
Your answer
Follow this Question
Related Questions
Dealing with PNG's in the project 0 Answers
Can a sprite atlas be 4 bit? 0 Answers
Sprite Packer Causes Unity to Hang on 5.5.0f3 0 Answers
Why is atlas and individual sprites included in package? 0 Answers