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Why does my game don't work on Maximize on play but works when it's not maximize on play?
I have a scene where a note falls down while a music is played. There's no notes coming down when I play it on maximize but when it's not maximize on play, it works.
Impossible to say since we don't know anything about your game.
I would guess you have programmed it so that the screen size affects things wrongly. Or does it still happen if you set your Game View to use a fixed resolution?
I have the exact crazy issue. $$anonymous$$y code has nothing to do with screen sizes. It's just a code that playing a sound on rotation. When the Game window is not maximized then it works but when the Game window is $$anonymous$$aximized them I get no sound! :O
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