FMOD Parameter Change Triggers Not Working, but only in one Scene?
Hi guys, I am trying to use a standard box collider to cue an fmod parameter change when the player walks through it. I have done this countless times before, but after setting everything up as I usually do, simply nothing happens when I interact with the collider. I made a simple new scene and made the same triggers and they work fine in that scene, but for some reason they will not work at all in the main scene, the one I have done all the map work on! Pulling my hair out as I really don't see what I could be doing wrong, everything is setup normally. Does anyone have any advice? Maybe I have missed something glaringly obvious, any tips?
Cheers!
Answer by sucram94 · Aug 26, 2017 at 12:52 PM
Just to add, if I use a box collider as an event emitter, I can trigger it to start playing, but doing the same for parameter changes does not do anything.