Unet Lobby variable missing and no client instance on clientside in lobby
Hello. I am trying to use unet with lobby. Suddenly it is broke for me. When client connect to host: on hostside all work fine. on clientside there is no line with client name. There is line with host name, but not with client and no join button. But if client try to start own game, then stop it and connect to host again - it is all works fine on both sides. I think when player start host, there is some variables to change their values from null, may by I am wrong.
Answer by Zoomerland · Aug 22, 2017 at 12:04 AM
I have solved the problem. In Click Listener on Join in room button just add some values in custom variables from lobby manager. A have added values to all my variables and it is work fine now.
Your answer
Follow this Question
Related Questions
How do I use an InputField to change a player object's variable? 1 Answer
Unity Lobby, player get disconnected if game has already started. 1 Answer
Simultaneous Same Scenes 1 Answer
UNet Lobby How to determine if this instance is Client/Server 0 Answers
How to correctly change scene with a Lobby Manager? 0 Answers