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Question by LegendXV · May 24, 2017 at 06:08 AM · networkinglobby

Simultaneous Same Scenes

So I'm working on a project for my class this quarter where we have to create a networked game with a lobby system without using Unity's higher level API (such as its lobby system and NetworkManager). NetworkIdentity and NetworkServer/Client are fine.

We got the networking down for one server. But now for our next milestone we have to worry about a lobby system. Since we're hosting this on a dedicated server (using my desktop) we had to sit back and think about how we'd tackle this (since we can't use Unity's lobby system).

How would we go about this? We'd need to be able to run the same scene simultaneously and then destroy it when players leave. What direction should my team go about this?

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avatar image sandeepsmartest · May 24, 2017 at 06:25 AM 0
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Try using photon unity network if you are allowed to.

avatar image LegendXV sandeepsmartest · May 24, 2017 at 06:34 AM 0
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We can't use photon.

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Answer by LegendXV · May 24, 2017 at 08:56 PM

Anything?

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