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Question by psychicsoftware · Aug 17, 2017 at 08:12 PM · shaderassetsspriterenderer

Lighting in project assets window

I'm making a 2D game with some custom shaders on the sprites which make lights very important to them. I.e. rather than a default sprite shader they have a diffuse shader, so they go very dark when there's no light on them. In-game, we vary ambient light to do day-night cycle. But in the assets window the prefab previews look really dark.. the scene's ambient light does not affect the prefab previews. Does anyone know how to fix this?

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