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Smoothing Errors with Skinned Mesh Renderer
Hi all.
The problem I am having is that when I import my mesh from 3DSMax 2013 into unity, when it is skinned there are several smoothing errors (most prominent in this example around the face). Next to it you can see the exact same head that has been imported in the same file, just not skinned to bones, and it looks fine. I am guessing this is due to the skinned mesh renderer but I was wondering if anyone knows how to get around this. I have tried all different options when exporting the .fbx, but to no avail.
This is what it looks like.
Cheers!
Tom
Answer by Periscope · Dec 19, 2012 at 10:37 PM
I have a similar issue - I get completely different results using the SkinnedMeshRenderer when the object has bone animation, to the standard MeshFilter/MeshRenderer without bones.
In my case I want to use the "Toon/LightedBumpedOutline" shader and the results are drastically different. Can anyone point to the reason for the difference?
Cheers Paul
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