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Applying lightmap in realtime
Hello! I recently started lightmapping and encountered an issue, enlighten was producing artifacts on my light maps, that i later found out i could fix by combining the modular models into one big mesh. It works nice, but now i need to save the big mesh, and that could take extra 5mbs per level(without the lightmap itself). Combining the mesh only takes like half a second, if i could combine the mesh on level load, and then apply the already generated lightmap it would help me a great bit. Do you guys know if this is possible? I'm targeting the mobile platform so the size of my game is important.
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