Question by
Berir · Aug 02, 2020 at 05:14 PM ·
terrainterraindata
is there a way to merge 2 spawned terrain data into one terrain, without changing originals
But not just visually adjust seems , i mean like several tiles of terrain data merging into one, so if in run time i was to re-adjust one tile , all other instances of same ones would not be modified as well!
the idea is that after creating the procedural map merge it so it can be edited in run time
thank you , appreciate any suggestions
Comment
Your answer
Follow this Question
Related Questions
Runtime terrain painting with SetAlphamaps = lag 0 Answers
Unity 2018.3 terrain not stitching correctly 0 Answers
Digging terrain via script. 0 Answers
Raycasting to tree instances 0 Answers
Updating the terrain collider after importing raw data 4 Answers