Unity 2018.3 terrain not stitching correctly
I have few neighboring terrains and all worked fine until I suddenly noticed that the terrains are having issues on the edges they have like few vertices whose placement is completely wrong either too high or low. I have no idea what could be causing this or how to fix this...
 
                 
                unity-terrain-gap-problem.jpg 
                (123.0 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
Terrain Data procedural generation, Gaps 1 Answer
Can you fit meshes together from Blender to create terrain in Unity? 2 Answers
suddenly, mesh modified by perlin noise is symmetric 1 Answer
Mesh triangles are not showing up in editor 0 Answers
Change Terrain Heightmap Resolution without Resizing Terrain 1 Answer